2/17/2023 0 Comments The magic circle guideGiven this effect is rare, it would always be nice to have a small zone of defense, especially if you know what you are fighting in advance. This can only affect the listed types of creatures, so in specific scenarios, this spell would prove to be powerless. Naturally, this needs to be cast beforehand due to the 1 minute casting time or ten rounds in combat, but the guaranteed disadvantage on attack rolls makes it all the better if you could set it up. Either it makes a trapped creature unable to attack accurately or creates a boundary for player characters to stay in and be protected. Keeping in mind the possibility of reversing the direction of the spell before ruling out the usefulness of this effect. “The Creature has Disadvantage on Attack Rolls Against Targets within the Cylinder” Of course, you can fix this by increasing the DC of the spell using items. The Charisma saving throw is based on the caster’s spell save DC, so expect powerful Charisma-based enemies to easily break out of this spell.Įxamples would be mostly Celestial type enemies and the occasional ghost-like undead. Since teleportation spells are rare, these would only be Dimension Door, Teleport, and other higher-level spells. Interestingly, a creature from the outside or not listed in the registered types can still cast this spell on the creature affected by the spell. These would be Misty Step, Dimension Door, or spells like Planar Travel. “If the Creature Tries to Use Teleportation or Interplanar Travel to Do so, it Must First Succeed on a Charisma Saving Throw”Īside from regular nonmagical forms of travel, particular creatures can travel using spells. Since it is guaranteed, it is one of the abilities that make this spell strong since rarely are their abilities that do not have a saving throw or chance to miss. This means that they cannot walk, fly, or dig through it dashing will not help, nor will the spell freedom of movement.Įssentially, it is a guaranteed roadblock or obstacle for those enemy types. However, even if it works in reverse, the specific types of creatures designated will be unable to pass off their own volition. For example, you can force the creature to enter by grabbing and dragging them in or through an effect that forces movement, such as a spell or a feature. “Creature Cannot Willingly Enter the Cylinder by Nonmagical Means” This spell will only affect those creature types, and here are the effects you can apply using the Magic Circle. Once selected, you cannot change the types unless you recast Magic Circle. Upon finishing the cast, you must choose one or more of these creature types: Celestial, Elemental, Fey, Fiends, or Undead. Meaning that once cast, this spell takes effect until dispelled or the duration passes. It is a rare combination of a long-lasting effect and a nonconcentration spell. Verbal, Somatic, Material (Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) While some would say that the only use of this spell is to be used in conjunction with Planar Ally, I would say that it has its benefits in a defensive battle.ġ0 foot radius, 20 foot tall cylinder centered on a point on the ground you can see within range This circle has many abilities and effects if it is set up in time.
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